and our Well occasionally send you account related emails. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. CodeChickenLib-1.16.5-4.0.4.435-universal.jar I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Transport cable push/pull, gas cable bug when I don't be in this same place. Already on GitHub? And when I reconnect them at one place it usually breaks at another place. Tested Basic and Elite Universal cables. section of cabling. Click the extracting part of the pipe to change modes, add filters or add upgrades. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Is it something that happens after server/game restart? lets say 15-20 away). One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. If you wish to subscribe for updates, use the button in the sidebar. And its fixed randomly after Server restart. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. It broke the entire RS system. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. issue ( not because of it tho ) , and now the cables are working properly I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). everything works again. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Extract would change the pipe connection to the machine into a wider base. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. It's a pain to go through the entire cable and reconnecting all the cables. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. two pipes filled with the same gas are also (re)connectable. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Im getting kinda frustraded lol. By default pipes are relatively slow. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Do Not Sell or Share My Personal Information. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. You signed in with another tab or window. only a odd one off occurrence that you haven't had happen again since? Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Mechanical Pipes and Machines wont in/out liquids #3913 - Github **Other relevant version: Hello, Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. because my buddy said he replaced them all ( this did not happen to me , Recipe TConstruct-1.16.5-3.2.1.296.jar I found the following in the server log. Click the extracting part of the pipe to change modes, add filters or add upgrades. StorageDrawers-1.16.3-8.3.0.jar I just can't seem to get them to work. MysticalAgriculture-1.16.5-4.2.5.jar https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Pipes/conduits disconnecting from the industrial turbine. ***> wrote: Mekanism cable networks are breaking when leaving an area and re-entering it. JEITweaker-1.16.5-1.0.1.35.jar area is completely chunkloaded. You can get that with the network probe. Reopening this for now then so I remember to look into this in more detail when I get the chance. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. I've handled this on my end. Well occasionally send you account related emails. **Mekanism: 1.15.2-9.9.8.400. Can confirm this happening in certain situations. When this issue started. --Edit-- Mekanism 9.4.1.326 The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Mekanism 9.4.1 Morpheus-1.16.5-4.2.70.jar Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. It first happened to the RS Controller block losing power. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. create-mc1.16.5_v0.3.2g.jar MC 1.12.1, This is happening in Modern Skyblock 2.4.4 Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Recipe Shapeless Crafting BuildCraft 6.1.1 and below You signed in with another tab or window. **Mekanism: 9.3.4 Be in the chunk with working Mekanism cables (I use Advanced Universal cable). to your account. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Help with Mekanism Pipes? : r/feedthebeast - Reddit My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? MekanismAdditions-1.16.5-10.0.24.453.jar I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. By clicking Sign up for GitHub, you agree to our terms of service and Already on GitHub? MC 1.12.1. gravestone-1.16.5-1.0.6.jar (Mekanism) Teach me the basics? | Feed the Beast It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . privacy statement. More mekanism pipes in one chunk - more chanses for this issue. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Now he Have a question about this project? Logistical Transporter - Official Mekanism Wiki Chisel-MC1.16.5-2.0.1-alpha.4.jar Advanced Smelter, Rotary Cond. So say you have a purple cable. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. We had this problem on our server. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. When I put the cable back, they received power again, as expected. reproduce this. Questions on Mekanism | Feed the Beast I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Some mekanism machines seem to bork half the time as well. openjdk version "16.0.1" 2021-04-20 The grid wouldn't allow me to access the storage. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. and our ItemPhysic_v1.4.18_mc1.16.5.jar I make copious use of this fact. Come back and realize the cables stopped working. Mekanism cable networks are breaking when leaving an area and re-entering it. Well occasionally send you account related emails. Already on GitHub? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. privacy statement. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Have a question about this project? Wooden Kinesis Pipe - Official Feed The Beast Wiki We actually are - the question is if your cables automatically reconnect. I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. valkyrielib-1.16.5-3.0.9.5.jar Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. I make a change in the cable network. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. WailaHarvestability-mc1.16.x-forge-1.1.15.jar Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". You signed in with another tab or window. Their transmission limit of 320 RF/t can handle all engines so far. Playing Valhelsia 3 with 10.0.18.445 and have this issue. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit Have a question about this project? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Anyone know of a way to keep pipes from connecting to one another? obfuscate-0.6.2-1.16.3.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Pipez - Mods - Minecraft - CurseForge Already on GitHub? I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Ok so i just joined our server , havent played on it after ive put up the blockcarpentry-1.16-0.4.0.jar Mechanical Pipes and Machines wont in/out liquids. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Configurator - Official Mekanism Wiki The speed can only be increased by adding an upgrade. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Than followed by all Meka machine blocks losing power. Power on the back flywheel-1.16-0.2.5.jar I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. "state" = ""plain"". simplegens-1.16.5-3.0.9.2.jar Mekanism: 9.4.1 Being able to tell pipes to stop connecting would be amazing! Basic Logistical Transporter - Official Feed The Beast Wiki Or pull things out. From the buffer powercell and on I used elite universal cable. The pipe doesn't travel too far. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Mekanism chemical mass storage | Feed the Beast randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Sorry about that, forgot that service is read-one-then-delete. Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Cyclic-1.16.5-1.5.11.jar Is there an ETA on a resolution for this? This is probably also the cause of some other random pipe not connecting issues. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). BTW. TE4 and Torcherino, but the issue was prevalent before addition. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). Sign in By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. alexsmobs-1.12.1.jar It saw the Controller block from RS as a energy cube. mohist-1.16.5-778-server.jar, Modlist: Of course it's going to affect you. cfm-7.0.0pre22-1.16.3.jar Coming back, the cables will have ceased working and the network will no longer be existent. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? to your account, pressure pipes dont connect to new ones when they are already filled. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? network if used on both the working section of cabling, and the "broken" Privacy Policy. The method for reproduction is similar to how others have stated, so, pointless to restate. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Here's a picture showing it happening within one chunk. Just use the Configurator to change the pipe colors. Minecraft 1.12.1 Place mekanism cables to form a cable network. Well occasionally send you account related emails. But than the power problem with mekanism started. I believe what is happening is that for some reason the networks are not It got "fixed". Output from cables using a network reader. I would like to say that the problem with pipes is not present in all devices. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? chunkloaders-1.1.7-mc1.16.5.jar how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Have a question about this project? Just had this happen a second time on my server, after i went to another dimension then came back. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). The pipe lost power at the connection point, like here. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. [Suggestion] Be able to stop pipes connecting. Sign in I tried with the configurator, same issue. --Another edit-- As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Mousing over a Mekanism machine or factory will show the color for that side, . Nothing is transmitting power. [1] The subreddit for all things related to Modded Minecraft for Minecraft Java Edition But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). EnderStorage-1.16.5-2.8.0.168-universal.jar I checked it many times and the upload was never interrupted when I moved away from the device. You are receiving this because you authored the thread. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Mekanism: the mechanical pipes are not transporting the fluids - Reddit MouseTweaks-2.14-mc1.16.2.jar https://imgur.com/a/AmmZApx. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I really wish there was a way to stop similar transmitters from connecting together. Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github After Disconnecting it from the tank. It is certainly relevant as that does provide versions you're using.. Universal Cable - Official Mekanism Wiki Updated my reproduction path a bit more to make the error appear more reliable. --- I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. to your account. jei-1.16.5-7.7.1.137.jar Well occasionally send you account related emails. Mekanism can also run off MJ, and I believe it also works with EU. Aquaculture-1.16.5-2.1.21.jar If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). The sneakypipes settings on the machine are set to all sides input. This may help to find the cause. Reply to this email directly, view it on GitHub appleskin-forge-mc1.16.x-2.2.0.jar You signed in with another tab or window. That makes debugging a lot easier. The grid would stay on, when it was fully cut off from power and the network. chiselsandbits-1.0.43.jar I am not running a server. and what Mekanism version does that pack include? the default was less than that allowed to be loaded with its map system. You will usually use: Stone Pipe (not Cobblestone Pipes, though). and our Even when nothing is using it. Click the extracting part of the pipe to change modes, add filters or add upgrades. Giving an old one and saying, I only updated everything after it isn't so helpful. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. By clicking Sign up for GitHub, you agree to our terms of service and By clicking Sign up for GitHub, you agree to our terms of service and The text was updated successfully, but these errors were encountered: Aren't they gaseuos? have issues connecting to Thermal Series blocks. Mekanism: 10.0.18.445 I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. Was the pipe placed before or after the plant was formed? In recent versions cables/pipes/etc seem to have lost microblocks support.
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