A Dragon may inherit or lose any or all of its lair actions, or gain new ones, as the DM sees fit. Lost pieces of personality can be regained with the use of restoration and heal spells. Illithid tadpoles placed in the spawning pool where the elder brain dwells have similarly been afflicted and become vampiric mind flayers. The Abolithid makes three tentacle attacks. Occassionally, a ship that contains an Elder Brain doesn't have a physical helm at all, and is instead exclusively controlled psionically by the Elder Brain. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A Mind Flayer, or known as an Illithid in Undercommon, are most commonly found in the Underdark, each possessing powerful psionic abilities. Amphibious. Each feat will have either a race, level, or previous feat requirement in order to use, which unlocks different factors and abilities of Illithids that usually don't have mechanics, or are otherwise usually unusable by characters. If the Nautiloid is destroyed, so is the Elder Brain. Jettison. Detect. Mind Blast. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The Doppelganger Illithid has advantage on saving throws against spells and other magical effects. Instead, Illithids make use of tadpoles that are raised within a brine pool. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls. That would allow you to make small but obvious changes to the PC so they know what is happening and have time to change it. You still consume spell slots as normal, and any critical failures on spell attack rolls cause exhaustion due to the mental burden. This kills the creature, and causes the Illithid to roll an Intelligence Saving Throw at a standard DC 10. It can innately cast the following spells, requiring no material components: Extract Brain. Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. The mind flayer magically emits psychic energy in a 60-foot cone. Mind Blast (Recharge 5-6). And now its psionic power is yours. However, the primary variations that have been officially published in the 5e materials at this point include: Now that weve covered what they are, lets get into the practical stuff: how they affect your game! While the crew doesn't leave much for diversity, the slave pens do. An Illithid spends their first ten years as a tadpole in an Illithid colony. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? Shapechanger. Previous penalties still apply. For years of my people's past, we enslaved, believing ourselves to be the masters. Mind Flayers can feed off of the slaves that they keep in their colonies, but are typically hesitant to do so if given a choice. While the Urophion remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. The tadpoles that were chosen to become mozgriken were often weak and small and would otherwise be fed back to the elder brain. Ability Score Increase. However, it might be less adversarial and could even be a useful ally for the side of good. To this day, Mind Flayers are still constantly being hunted by two factions of Gith named the githzerai and the githyanki. Hit: 7 (1d6 + 4) bludgeoning damage. Each floor has a circular opening an Illithid can levitate through, and other humanoids are usually kept on a lower floor, entirely dedicated to slaves. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. Would love your thoughts, please comment. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. On a failure, the creature is diseased for 1d4 hours. Although your item has a less restricted version of the single spell the Wreath of the Prism bestows, yours is once per day and restrictions are originally there due to the unlimited uses of the other. Mind Flayers are very rarely encountered alone even though encountering multiple Mind Flayers at a single time is somewhat rare. To reclaim the glory that they once had, these beings will spare no expense. It can innately cast the following spells, requiring no material components: Once a humanoid has fully transformed into a mind flayer, the original humanoid is dead and their body is destroyed. These patterns are virtually indecipherable by non-Illithid creatures. Shadow Camouflage. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one. These types of ships are very rare, but can occassionally be found within the Far Realm, or the Astral Plane, piloted by any remaining Illithids. After each spell is cast in this manner it can't be used again until you complete a short or a long rest. The Urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. This floor can hold up to 35 humanoid slaves such as humans, drow, or gith depending on the time frame. ), Construction of some method to repel and destroy the Gith, Rediscovering the secrets of building Nautiloids, Optimizing the flow of intelligent visitors to their lair as a food source. If you are a Gnome, roll your death saves. Size. 1/day each: blindness/deafness, blur. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Mind Flayers work diligently towards their goal of restoring their once-vast empire. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the Urophion. Bite. Most likely, the Illithid would look to set out and create its own colony for protection in some secretive location. The Tzakandi makes two melee attacks, each one with a different weapon. As an action, you can use the Illithid Tadpole to cast the detect thoughts and levitate spells (Using Intelligence as the spellcasting modifier) requiring no verbal, somatic or material components. The process of transforming a creature into a thrall requires the entire colony's energy and attention, making it no small matter. The technique required to ensure the host of the parasitic Illithid Tadpole does not undergo Ceremorphosis and transform into an Illithid is rare, but those lucky enough to be saved from this process can turn the tables and enforce their will upon the tadpole. Only certain creatures can become Illithids, otherwise, both the tadpole and victim dies. A common tactic that Urophions employed was to use their psionics to stun their prey, then stretch out its tentacles, which reached up to 50 feet. As an action, you can use the Illithid Tadpole to cast the dominate monster and plane shift (self only) spells (Using Intelligence as the spellcasting modifier) requiring no verbal, somatic or material components. Following the Gith uprising, pockets of Mind Flayers still exist. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. Due to your advanced mind, you have several abilities most humanoids don't. Consider changing the following for mechanical reasons and transparency, As an action, you can use the Illithid Tadpole to cast (). As a scheming and purely evil intellect, the Elder Brain keeps very tight control over the entire colony that surrounds it. Spells that allow the target to make saving throws arent going to be very effective in this fight (at least not against the Mind Flayer itself) thanks to the tentacled ones natural resistance to magical effects. Before he can scream, a searing pain erupts in his head, and a mass of tentacles emerges from the figure, wrapping around his head and cracking it open as he takes his last breath. (Illithid) 5e 4e 3e 2e 1e 5th Edition Statistics Size Medium Type Aberration Alignment Lawful evil Challenge rating General Information Patron deity Ilsensine Maanzecorian Vision Darkvision Activity cycle Any Diet Brains Average lifespan 125 years Homeland (s) Far Realm The Underdark Language (s) Undercommon Deep Speech Qualith Subraces Ulitharid Fire Ballistas. The DM has already showed it possible, by letting me use it to power some kind of strange flying Illithid fish. Bite. 1/day each: dominate monster, plane shift (self only). If they succeed, they gain one inconsequential memory the creature had. The Captain is usually either a Mind Flayer Psion or an Ulitharid. There might be some minor differences, but the majority of it should be similar to what a Mind Flayer would learn from the inscription. They are not even in the same league with each other, in my opinion, to begin with. Multiattack. This is a creation that originates from this supplement, and is not mentioned in any official sources. Either/or implies only one of the two can be cast at will. Hit: 5 (1d6 + 2) piercing damage. This item is symbiotic living object. Description Squidlings were small, deformed mind flayers with weak, malformed limbs and oversized facial tentacles. A creature it can see within 60 feet must succeed on a DC 10 Intelligence saving throw or take 7 (1d10 + 2) psychic damage and be stunned until the end of its next turn. Your mental fortitude has become powerful enough to resist the thrall of the Elder Brains. [1] They did possess some method of reproduction as, when abandoned, they were capable of growing in population. Please feel free to let me know if it got into the way of clarity in any way. The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. Illithid Tadpole. While the tadpole is implanted you gain the following They must stay within their pools (where Illithid eggs are hatched) or else they would quickly dry up and wither away. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Consider changing the following for transparency, () detect thoughts and levitate spells. This is uncomfortable for everyone involved in this disgusting spectacle. Claw. They are typically about the same height as most humans and have very thin builds. Fire Mangonels. Is "I didn't think it was serious" usually a good defence against "duty to rescue"? A Tzakandi is created from a Lizardfolk, but they tend to be less intelligent than their Illithid masters. Connect and share knowledge within a single location that is structured and easy to search. Because Mind Flayers absorb this psionic energy, it can sometimes be possible to tell a lot about their diet based on how they present themselves. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. Pincer. The mind flayer arcanist has advantage on saving throws against spells and other magical effects. Each Elder Brain considers itself to be of supreme importance and would hear nothing otherwise. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the Abolithid. If you are okay with less complicated methods to spare your action economy in return for a more static buff you could give it a scaling bonus of +1,+2,+3 for Intelligence. Although it takes only one mind flayer to perform the process, any illithid not directly involved in the process is required to donate its psionic power to the effort while otherwise remaining inactive. If you make a ranged attack roll and miss the target, you can use your reaction to expend one Psionic Energy die, roll the die and add the number rolled to the attack roll. Wonderous item, legendary (requires attunement) The technique required to ensure the host of the parasitic Illithid Tadpole does not undergo Ceremorphosis and transform into an Illithid is rare, but those lucky enough to be saved from this process can turn the tables and enforce their will upon the tadpole. Illithids are odd creatures in the Forgotten Realms, and are a flagship monster that practically everyone who plays the game knows. In either case, roll a d20. Your base walking speed is 30 feet. Can you use a beast's innate abilities while polymorphed? Hit: 12 (2d6 + 5) bludgeoning damage. Lastly, the Elder Brain might instead dictate that total destruction is the answer. If the Nautiloids lose crew members, they could easily use Ceremorphosis to bring the numbers back up. You can emit psychic energy in a 60-foot cone. Ceremorphosis is the process of reproduction for Illithids. Illithid do not subsist on a normal diet, instead they gain nourishment through consuming the brain of a living humanoid. The Abolithid makes a Wisdom (Perception) check. While the brains of intelligent creatures are used to create more of their kind, Mind Flayers also rely on brains as a food source. Within a single year, the Gith completely destroyed the Mind Flayers empire. At will: _nondetection _(self only)__ Facial Tentacles. While a ton of wealth doesnt particularly make sense, I would suggest looking at options for magical items that you can give the party as a reward. On a further note, you might take a look at the Aberrant Mind sorcerer for further inspiration, one of its origins is what happened to you: "You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. You can only have one Intellect Devourer in your service unless you also have the Ullitharid feat, wherein you may create 3 Intellect Devourers. It can be difficult (if not impossible) to truly tell where the Elder Brains influence ends and the Illithid, itself, begins.An Elder Brain. Illithids are hermaphroditic; each can produce one tadpole twice in its life. However, the Mind Flayers Mind Blast ability could potentially stun an entire party and directly lead to one or more characters dying. For centuries, the Gith were enslaved by the Illithids until they eventually rose up against the cruel, tentacled tyrants. Tentacles. While the tadpole is implanted you gain the following Due to your time in the deepest depths of the Underdark, you have 120 ft. of Darkvision. even if they make their save, is infested with illithid tadpoles and takes 16 psychic damage per turn until they succeed on the DC 22 CON save 3 more times. The warship can fire its ballistas (DMG, ch. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. It haunts me and my kin. The chuul can breathe air and water. Hit: 55 (10d10) piercing damage. While brains from animals can be used to stave off exhaustion gain, it will not remove it. Gargantuan aberration, chaotic evil. Hit: 5 (1d6 + 2) bludgeoning damage. When their prey was close enough, they consumed their brain. Theyre terrifying but also just oozing with so much lore. Rogue Illithids are always in constant fear of their own kind, as well as their former masters; the Elder Brain. Surprise Attack. They lose all their previous sense of self and gain the mind of a typical Illithid. It might help to avoid issues about the number of spells you can cast in a turn as it would not apply to the "using an item" action, while saying it is a straightforward casting, it would. Though, you might also consider having the Mind Flayer dominate the partys ranged attacker instead. What should I follow, if two altimeters show different altitudes? This lasts approximately five hours. Which language's style guidelines should be used when writing code that is supposed to be called from another language? This is a slightly modified version of the Illithid ability, in damage it is around the same value as cantrips but it is has a nice built in control effect tied to your spell save DC. "Mind flayers might comprise the single most dangerous threat to the dominion of humanoids in the daylight lands of the surface world." Lords of Madness, page 4 The illithid, commonly known as the mind flayer, is an aberrant humanoid best recognized by its tentacled mouth, which it uses to suck out and consume humanoid brains. However, they do vary from colony to colony. Not only does the Mind Flayer gain an ally, but the partys best counter to the Mind Flayers tactics isnt on their side anymore! In keeping with the goals of the Elder Brain, a Mind Flayer colony focuses on building a secure base of operations before beginning the work that they believe will restore their empire. I just checked the other items in EGW and they are all around the place from advantage to skill check, through 8th level spell (evolving DC and max CR for target) to a "1 minute of fame" transformation, so it is pretty much impossible to balance anything base on these items. Languages. No feats or racial traits affect these rolls. In colonies with access to a large food supply, they may be able to eat brains as often as once per week. Large aberration, lawful evil. Armor Class 16 (natural armor) Hit Points 325 (21d20 + 105) . Perhaps the Mind Flayers were attempting to study the magical items or they were thrown to the side as the previous owner had their brain devoured. This is where the slaves of the Illithids work, with cramped sleeping quarters. While the tadpole is implanted you gain the following Extract Brain. (Requirement: Illithid Race, spellcasting ability). Should a tadpole go too long without being implanted, it is usually destroyed in order to prevent the creation of a Neolethid, an uncontrollable monstrosity resembling purple-worm with large mandibles. Some Mind Flayers (such as the Mind Flayer Psion variant in Volos Guide to Monsters) dedicate themselves entirely to refining their innate psionic abilities. At will: detect thoughts, levitate I see that as more of a ribbon effect despite it being a powerful spell, the limit pretty much neuters it. The mind flayer magically emits psychic energy in a 60-foot cone. ", @ThomasMarkov that is up to the DM, but it roughly fits so is probably what I would suggest of them. . If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Not all Mind Flayers are bound to the hivemind. If they cant safely infiltrate the city, the Mind Flayers might instead focus on amplifying their Elder Brains powers to begin influencing the innocent people of the settlement that way.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_18',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_19',146,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0_1');.leader-2-multi-146{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}. If they are within 5 miles of an Elder Brain, the victim's alignment changes to lawful evil, and the process cannot be reversed save from any divine intervention by a god or the wish spell. A Mind Witness is the union between a tadpole and a Beholder. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. While an encounter with any Illithid is sure to be dangerous, one that has little or no slime is bound to be particularly hungry. You can grapple creatures and hold small trinkets with your tentacles. Superior Darkvision. If the creature succeeds with its psionic attack, it mobilizes all six of its tendrils (which can reach up to 50 feet), drawing out the stunned victim's brain and killing him in one round. I could have had it removed (the rest of the implanted people did), but decided not to in the hope that I could flip the tables and exert my own will upon it. These tadpools are heavily hostile towards eachother, and are grown to a very specific size and length. At level 5, you can cast Levitate on yourself at will, but not on others.
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