There is a trap at the end and four Primal Giant Spiders. The Shaman is a 14th-level Cleric with a fair sized HP pool. Start making to the southern edge of the map and then east towards the area exit. However, it has no special properties. A guard named Delia will give you a sitrep. Tell Sharel about Morhalan's arrest to complete the quest. Simply take the alignment-based conversation option. A new phase of an Ancient Curse will start counting down. You will see some goblins forcing prisoners into the river. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. The guards will usefully crowd around the enemies, preventing you from getting to them. A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. Leave the cave and head to Tatzlford. When it's dead, speak to the bound goblin, Nok-Nok. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. There are three of them and they're not that tough. Afterwards, you can raid their nest for two Owlbear Eggs. You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. Mim has a broken ankle. Make your way around to the gate. Before you burn it, choose to take a part of the root. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. You will also lock yourself out of a trophy. You should be able to turn in a bunch of artifacts to Storyteller: Cypress relics, Taldan relics, Forest Knight's Bracers and Ring of Reckless Courage. However, after you've beaten her up, she will surrender, allowing you to question her. Your envoy will tell you that the scene you witnessed in the Hunting Lodge is becoming widespread. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. Return to Mim with the liquor to fulfil her second wish. Return to the sick old man. Instead, go into the kitchen. Take Nok-Nok with you. Head to the Goblin Village revealed on your map. When the time is up, you will receive the "Monster Invasion" event card, which requires you to go to the your throne room. You have five choices. 85. r/Pathfinder_Kingmaker. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. If you were to use magic, it requires Heal. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. If you continue down the stairs, you will find a body on the ground with some minor loot. Travel around the Narlmarches for a little while and you will have a scripted encounter with some poachers. Unlock the door to the north and you will see Janush making his escape. If you go south from here, you will be able to go behind the first hydra pen. He offers Octavia and Regongar a place in the Technic League but they decide against it. You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. Otherwise, let Jhod speak. Immediately afterwards, a battle will begin. Allow him to do so. Head forward into the first cave. She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. He is accompanied by a Winter Wolf which is fairly tough as well. If you spared Kalannah way back, she will be here. The one at the top of the room is locked (DC27) and contains minor loot. Due to YouTube's Policies I've had to remove the description of 217 videos - this one included!A website link got taken down, resulting in YouTube seeing it . You will find Verdel outside Kaessi's house. Having obtained this, go through the patch of fog just below and to your right. When you visit your throne room, Linzi will come to you with the suggestion that you throw a party for Ekundayo to cheer him up, initiating his first companion quest. Follow the route that you took to Sorrowflow. You have a number of choices. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. When you emerge, ignore Mim who is lying on the ground. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Golden Toad is an item in Pathfinder: Kingmaker. A Redcap will run further into the cave but don't follow it. Do so and ask him what he wanted to tell you. After killing it, search among the rocks to the east for a Torag's Pendant. There are various ways to deal with this whole situation but frankly, you may as well deal with this Stag Lord like you dealt with the previous one. You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. Focus will switch to your other party members. The goblin here is a merchant. There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. Talk of the devil! However, there's somewhere that you want to locate first. They drop loot worth about 3K if you want to go all Lawful on them. One of their number, Verdrin, is ill. Of course, you know what's wrong. He wants you to bring him some Black Berries that grow nearby. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Select the Teleport button and you will see a list of possible destinations. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. Make a hard save here. There's a locked (DC25) container nearby that you can loot for some gold. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. The addition of Morhalan doesn't make this much more difficult than casting Stinking Cloud. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. Choose to throw the bird's bones in and you will have a second option. Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. Search its remains for a Melted Shard of a Ring (6/13). I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". She is very interesting to speak to. When the scene has finished, go through either of the northern fog patches. The Brawlers drop minor magic weapons. Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. The volunteer will survive if you pass the skill check. The bandits drop composite longbows while the Transmuter drops a Masterwork light crossbow. Have a stealthed rogue scout ahead a little to start clearing the four DC 27 traps from the floor. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. Wizards and Alchemists can learn new spells from scrolls by right-clicking on them and selecting the "Copy to Spellbook" option. Were you not paying attention, Kesten? Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. Backtrack up the road and head east when you can. There's a bit of loot to grab in the next cave (but mercifully no more spiders). After that, unlock a container (DC25) which contains the unique Kneesplitter heavy pick. Backtrack to the previous fork and take the other path. Backtrack to the gate you ignored earlier. When the enemies are dead, Maestro Janush makes an entrance accompanied by two Fighters and two Archers. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. It helped us plan the content for the new season, and will do so further. The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. If you bring up kingdom management, you may well see that Linzi wishes to speak to you, in which case you might want to stop by your throne room. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). When the week is up, seek Irlene out again. If you are able to make a Lore: Nature (DC20) check, you will note that the berries are fatally poisonous. Make your way there and head upstairs. Return to the kitchen and speak to the Tedrims' servant, Tsanna. If you ask about the flower, he will eventually let slip that he is in love with "a lady in the forest". Nearby is a tree where you can obtain a Mysterious Bird. "CLICK" means that you've pressed the correct switch in the sequence: The wall will open up, allowing you to grab the unique Skullcrusher heavy mace. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. Quick save before examining the chest. Before going, pay a visit to Elina in the renamed Capital Tavern (and admire the new rug while you're at it). (I'm in chapter 1) Continue to the tower and the Ancient Roc will fly down to defend her nest. Head southeast and kill a (not very) Ferocious Hydra. Speak to the refugee on the other side of the road who is visibly distraught. When you do so, Nok-Nok will announce his intention to tackle the Goblin King alone. Buff up, equip cold iron weapons and head east. Maegar will send you a bunch of goodies. Make your way to Lake Silverstep Village. Outside the tent is an Old Gnome whom you can speak to. Varrask the Wildfist (your other artisan in Kamelands) will bring you a gift and ask you to come and visit him in Shambling Steps. At some point, you will have a scripted encounter with a Priest of Lamashtu. Tsanna is most suspicious - she has a limp, has come in through the back door, has burnt something in the fireplace and is cooking something that isn't a meal. Ask him to show you on the map where to find her and head to Fey Glade. The remainder flee leaving you to take care of the Owlbear. When the Shaman is defeated, turn your attention to the Winter Wolf. (based on 4 ratings) Our Price: $19.99. The Shaman drops some great stuff: the unique Longshank Bane spear, a Breastplate +2, a Belt of Physical Form +4, the Paragon of Winter ring and the Taldan Spur (5/5). Backtrack to the entrance of this section of the map and go southeast until you find a Ferocious Wyvern. Head through the exit at the bottom of the cave and you will have a brief illustrated book episode. < > When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. When you're ready to wrap things up, speak with Linzi and tell her that it's the perfect time for one of her performances. Besides Dumra, everyone's story is inconsistent. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. Head to Bridge Over the Gudrin River and start making your way east. Do not, however, give her the gemstones because that fails the quest or agree to "support" her since that costs you 1BP per week. Afterwards, you will see another brief vision with the Guardian of the Bloom. A monster stole her great-grandmother's string of pearls. Go there and you will find two Greater Tatzylwrms and a body. A cache in the southwest of the area contains a Token of the Dryad. A box next to him contains some minor loot while a sack nearby contains a Belt of Incredible Dexterity +4. When you're ready to proceed, take the southeast exit. He'll die shortly after you kill it. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. If you don't mind a whiff of cheese, don't speak to Kesten, respec at the inn so that you have lawful alignment and come back here. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). If Kesten went to the Womb of Lamashtu, buff up now. The Womb of Lamashtu will be found upriver, east of Lake Silverstep so start heading in that direction. If you're nice, you can win them over. Continue south to find a Giant Flytrap. Return to Tatzlford and give Kimo the good news to complete his quest. The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!. The other contains a Melted Shard of a Ring (7/13). This thread is archived . Woodcraft (Ex) The easy path is the "Ahem O fey!" You will find a Goblin Horsereaper who wants you to feed the Hydra in the pen next to him and tempts you with the "expar-ince" you'll earn. Agree to track down the poachers. Exactly what depends on what you did with Tsanna. You will unlock the Bird of Prey trophy for completing the hunt. More enemies will come from the bandit camp, including the Fake Stag Lord himself who is a Bard. Monster Den. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. Encourage her to persevere (unless you enjoy failing quests). Add to Cart. When it finishes, interact with the water. Location: south of the Swamp Witch's Hut. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. She is the widow of the dead trader whose body you found at the Lone House. She may be an evil priestess of a very evil goddess but she's a competent advisor and gives you some redundancy for the Councilor and High Priestess posts. The Storyteller collects objects from eras past and the stories that come with them, and is willing to reward those who come to him with more. Next, head over near the house and search some herbs to score some Edible Moss , then muster the depths of your perception to pass a [Perception 1] check to reveal a stash containing . Search under a rock for another Taldan Warrior's Dog Tag. Like all Nereids, Moray has the annoying ability to fascinate party members attracted to women. The Poacher's Hideout is between Thorn Ford and Old Mesa. The pen next to it is empty but you can find some minor loot to the side of it. Don't underestimate Tsanna - she hits you with Slay Living which does horrible damage. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Fionn himself will waste rounds self-buffing so use that to your advantage. You can grab some Owlbear Eggs and gems from its nest. You can speak to the people who stay behind. It has been . Kesten will pursue the fleeing cultist but you don't need to follow him right away. I'm talking about the token of dryad ,taldan warrior dogtag or torag's pendant. Accept to unlock the Followers trophy. Go directly east from your starting point. You may recognise one of them: Tigni Jusmert. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. Collect water from the pond and you will obtain the quest item Vial with Poisoned Water. Continue further south for another horde battle: Commando Commander, Sneak x 2, Roc Eye x 4, Dogcutter x 3, Soldier x2, Alchemist Master, Alchemist Expert. When the spiders are taken care of, you can deal with the two traps and the Redcap Trickster. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). Have Linzi sing Inspire Competence because the lock on it is DC43. There is a chest filled with minor loot in the northwest corner. He tells you that his brother, Tomin, went missing on his way to Varnhold. Review the clues you've gathered in your Journal. You will soon come upon the Goblin Fort. Return to the world map and make your way to Bridge Over the Gudrin River since the place has changed since you were last there. Assign an advisor to the Expert Mountaineering project which will cut your travel time significantly in the next chapter. The Alchemist drops a Light Crossbow +1, a Chainshirt +1 and some dodgy Lizardfolk Skins. Search under a rock for the final Shard of Knight's Bracers (10/10). Note that they are quite tough and not worth fighting. The result of the vivisection - regardless of choice - is a seed that summons a monster. You've already won the competition, such as it is, so fighting them for the monster's head is fruitless and will have consequences down the line. Are they part of the greater First World plotline? Head back up to where you fought the bandits and continue east where you will see the shadow of a large bird flying overhead. A chest behind the desk contains a Wand of Echolocation. As you make your way west, you will face a Poisonous Hydra - the bandits weren't lying about that. Kill the Black Dweomerowlbear wandering around. It's just a normal Masterwork club, however, so save your money. If you press them you will see either "CLICK" or "THUD". As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. By "green jewels", she means an emerald. When Mim delivers an item, she will ask you to visit her in Silvershire. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Start making your way up the western side of the map. You will unlock the Enemy Within trophy at this point. Otherwise, you will be speaking to someone named Kerreg. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. If you speak to Elina, you will see that she is growing close to Ekun so maybe you don't want to let Ntavi "steal" him after all. Go inside. Backtrack to where you fought the wyverns and start making your way north up the path. Return to the Hunting Lodge and report back to Jamel Visser who will declare you the winner. There is a puzzle in the ruins to obtain a secret treasure. Clear a trap nearby and search among the rocks to the south for a Token of the Dryad. Ask Tiressia (also located in the Swamp Witch's Hut area) for some feather tokens. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. Compared to what Kimo produces and will produce in the future, his offer is not worth it. On the appointed day, make your way to the shrine where Kesten will be waiting for you. Afterwards, you can simply burn it. He tells you that the witch who slew his family can be found in the Secluded Lodge. You can strongarm him to have him reveal the location of a cache of gold in the Bridge Over the Gudrin River area. Once inside grab some minor loot from the containers. Start making your way across the bridge. Approach the portal and a Green Dweomermantcore will emerge. You can urge her to return to the capital (Diplomacy DC28). Further west, you will start to see traps. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. Accept your reward or punishment as appropriate since you benefit either way. We've fixed the issue with some spells failing instead of being cast, such as cure wounds, and many other issues as well. When you reach the northwest corner, extinguish the First World Lantern and buff up a little. Instead, meet them in the tavern. Before continuing, I suggest that you annexe Silverstep if you can afford to. Let the spiders come to you and disable the trap. There's a locked (DC28) chest to the right of the flower with some minor loot. There are three Greater Worgs and an Alpha Worg to fight your way through. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. There's a locked (DC23) container with minor loot. When the enemies are dead, loot the Hamadryad for a Speed Composite Longbow +2, a Ring of Protection +2, a pair of Bracers of Archery and a Cloak of Resistance +1. You have to Visit the Shrine of Lamashtu on a Moonday. Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. Each pack contains 6 tokens. A short distance ahead is a Quickhydra. you'd get more money from the storyteller NPC later, but having money now can buy you stuff that makes the game easier. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. Exhaust his conversation options but don't murder him. Continue east and a new location called Lonely Mill will appear. The other enemies simply need to be killed. Going clockwise, you will find a Taldan Warrior's Dog Tag under a rock, some gold and gems in a locked (DC27) crate, more gold and gems in a chest, a well hidden (DC30) and a locked (DC31) chest containing a decent amount of gold and a Headband of Inspired Wisdom +4. The enemies drop Masterwork weapons or minor magic items. Exhaust Kesten's conversation options and those of other advisors who chip in. There's another hydra in a pen that you can kill if you want to. When they're all cleared, start heading north for an interesting vision about something called an "Everblooming Flower". On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. Interact with the dais and place the Mysterious Bird on there. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. If you have a couple of days (i.e. Item Basics. The main quest will take you there shortly and it's preferable to adventure within your borders so that you can keep an eye on affairs back home. Olika's room is the middle of the lower three rooms. If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. You will find the "Stranger" in the end room. However you come by a Unicorn Horn, give it to Irlene to complete her quest. If your alignment is Chaotic, this is easy - just bring everyone together and the cultist will eventually be unmasked. If you want to, you can climb down from here for a shortcut to the entrance, although it's a one-way trip. After this, you should concentrate on the following: If you have any time remaining, you should level up the new advisors as much as possible: After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. Kesten will want to rush off and look for the origin of the disease - you can let him go or order him to stay. Agree to speak to Hassuf on his behalf. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). If you came here first, Jhod will survive. After, he's taken a couple of blows, he will set fire to the slave pens and flee. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. There really is no pleasing some people. You need concealment and haste. Instruct Kesten as to what is to be done with her. Assign an advisor to it right away because it will seriously degrade your kingdom stats if left unattended. The guards will probably hinder your efforts by surrounding the enemies. There is a trap just inside the gate and beyond that a group of around ten goblins. Otherwise, you'll take a mauling if it lands some hits. I recommend that you make the settlement in Silverstep your second town to facilitate managing your kingdom in the next act. If you make the leap of logic that a "cleft" is a "gulch", you might figure out that the location is Dragonleaf Gulch. Go south and kill a Technic League Fighter, Archer, Rogue and Bard. There's still a bit of clearing up to be done in the city. The enemies drop Masterwork weapons and the Arch-chemists also drop Rings of Protection +1. Agree to help to initiate her artisan quest. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Tiressia is a local dryad at the Swamp Witch's Hut.She has lived in the area for an undisclosed period of time with her lover Falchos and was a witness to the tragedy that befell the nearby village.. Interactions []. There is a lever just to the right of the Roc's nest. Backtrack to the centre of the town and head south. Equip blunt weapons or Second Execution when you enter the camp and buff up a little. If one of your advisors didn't make it, the surviving advisor will want you to do the other thing (i.e. Found in the caves beneath Old Sycamore, surrounded by frogs that become hostile when the idol is taken. There's a rock you can search for a Taldan Warrior's Dog Tag. He tells you that you must kill the Everblooming Flower in this world and in the real world at the same time. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. The person being condemned to destroy a thousand kingdoms to atone for her transgression is the Guardian of the Bloom. Remember our recent survey about the DLC of your dreams? When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. As the tied-up goblin predicted, the Owlbear refuses to touch him and turns on its keepers instead, killing one. You start off in the southwest of the area. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. You will have a "Monster Sightings" event. "How can this be?" Back on the world map, bring up kingdom management and build Mim's Jewelry Shop. Clear the DC27 trap and loot the cave. I won't give suggestions for managing your kingdom in the walkthrough text, but priorities for Act 3 are: You can build to help raise a stat to 60. In case you're wondering, you still can't go further east. Backtrack and make your way to the pond in the centre of the area. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. The fifth cultist flees the scene. Back out of the conversation. Search among the rocks at the bottom of the area for a Taldan Warrior's Dog Tag. The Hunting Grounds are immediately north of the lodge. In the first room. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a Ferocious Owlbear. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. It can be toggled on and off. The Shrine of Lamashtu is a short distance to the east of the Secluded Lodge. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. 2023 GAMESPOT, A FANDOM COMPANY.
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