Below are some suggested archetypes for Pulp characters: Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking, Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory, Suggested Hindrances: Curious, Doubting Thomas, Suggested Skills: Piloting, Repair, Shooting, Suggested Edges: Ace, Level Headed, Quick, Trademark Vehicle, Suggested Hindrances: Code of Honor, Enemy, Overconfident, Suggested Skills: Climbing, Intimidation, Area Knowledge (Jungle), Notice, Shooting, Stealth, Survival, Tracking, Suggested Edges: Alertness, Giant Killer, Man Without Fear, Marksman, Trademark Weapon, Woodsman, Suggested Hindrances: Arrogant, Overconfident, Suggested Skills: Fighting, Gambling, Intimidation, Knowledge (Tactics), Streetwise, Taunt, Suggested Edges: Ambidextrous, Block, Brawny, Bring Em On, Combat Reflexes, Dodge, Fast Healer, First Strike, Frenzy, Iron Jaw, Nerves of Steel, Tough As Nails, Suggested Hindrances: All Thumbs, Obligations, Poverty, Ugly, Suggested Skills: Driving, Persuasion, Stealth, Streetwise, Taunt, Suggested Edges: Attractive, Jack-of-All Trades, Charismatic, Charmer, Connections, Strong Willed, Suggested Skills: Climbing, Investigation, Knowledge (Archeology), Knowledge (History), Lockpicking, Notice, Survival, Suggested Edges: Connections, Deus Ex Machina, Font of Information, Investigator, Scholar, Suggested Hindrances: Bad Luck, Curious, Glass Jaw, Heroic, Phobia (Snakes), Suggested Skills: Driving, Fighting, Intimidation, Investigation, Knowledge (Law), Notice, Persuasion, Shooting, Streetwise, Suggested Edges: Alertness, Combat Reflexes, Command, Connections, Investigator, Strong Willed, Suggested Hindrances: Code of Honor, Obligations, Overconfident, Vow, Suggested Skills: Driving, Fighting, Investigation, Area Knowledge, Notice, Shooting, Streetwise, Suggested Edges: Alertness, Connections, Investigator, Level Headed, Moxie, Suggested Hindrances: Bad Luck, Curious, Enemy, Heroic, Suggested Skills: Knowledge (Crime), Lockpicking, Persuasion, Shooting, Stealth, Streetwise, Suggested Edges: Attractive, Charismatic, Common Bond, Connections, Thief, Suggested Skills: Investigation, Knowledge (Science), Repair, Weird Science, Suggested Edges: Arcane Background (Weird Science), Deus Ex Machina, Gadgeteer, I Have One, McGyver, Rich, Suggested Hindrances: Arrogant, Big Mouth, Delusional, Overconfident, Suggested Skills: Fighting, Intimidation, Investigation, Area Knowledge, Notice, Persuasion, Shooting, Stealth, Streetwise, Taunt, Tracking, Suggested Edges: Alertness, Ambidextrous, Bring Em On, Combat Reflexes, Connections, Dodge, Followers, Hard To Kill, Jack of All Trades, Level Headed, Man Without Fear, Photographic Memory, Quick Draw, Strong Willed, Suggested Skills: Intimidation, Knowledge (Hypnosis), Knowledge (Psychology), Notice, Persuasion, Psionics, Suggested Edges: Arcane Background (Psionics), Arcane Resistance (Psionics), Danger Sense, Mentalist, Strong Willed, Suggested Hindrances: Cautious, Glass Jaw, Pacifist, Suggested Skills: Climbing, Fighting, Intimidation, Area Knowledge (Jungle), Notice, Riding, Stealth, Survival, Swimming, Throwing, Tracking, Suggested Edges: Acrobat, Alertness, Ambidextrous, Beast Bond, Beast Master, Brawny, Combat Reflexes, First Strike, Fleet Footed, Frenzy, Giant Killer, Hard To Kill, Quick, Strong Willed, Woodsman, Suggested Hindrances: Heroic, Outsider, Savage, Suggested Skills: Fighting, Healing, Investigation, Knowledge (Science), Knowledge (Medicine), Notice, Piloting, Repair, Shooting, Weird Science, Suggested Edges: Arcane Background (Weird Science), Brawny, Combat Reflexes, Command, Followers, Font of Information, Gadgeteer, Inspire, Jack of All Trades, I Have One, Level Headed, Natural Leader, Rich, Filthy Rich, Scholar, Sidekick, Two Fisted, Suggested Hindrances: Code of Honor, Enemy, Heroic, Overconfident, Vow, Suggested Skills: Fighting, Guts, Knowledge (Aeronautics), Notice, Piloting, Repair, Shooting, Suggested Edges: Ace, Alertness, Gadget (Rocket Pack), Luck, Rich, Steady Hands, Suggested Hindrances: Curious, Heroic, Overconfident, Suggested Skills: Driving, Fighting, Area Knowledge, Notice, Streetwise, Tracking, Suggested Edges: Common Bond, Jack of All Trades, Mr. I'd happily put 2 to 4traits and 2 to 4 significant people in that section. If you play Call of Cthulhu, do you need this supplement? - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Diving, Drive Auto, Fast Talk, Jump, Mechanical Repair, Navigate, Pilot (any), Ride, Stealth, Survival (an), Swim, Throw. - Talents: Any Two. - Personal Description (What do you look like?) First, find out how many skill points you have! The players particularly seemed to enjoy spending their Luck like drunken sailors, fixing dodgy dice roles and squeaking out of peril by the proverbial skin of their teeth. If both DEX and STR are each less than SIZ. Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. Significant People: Fiancee Nita van Sloan, Scars: Scar on head that flares up at times of great stress. While Pulp seems like a safer bet, my main concern is that it might detract from the overall tone of CoC that I'm hoping to tap into. - Talents: Any two (May take the Weird Science talent), Hard Boiled Pulp Cthulhu concludes with a ten page reference section filled with pricing examples of the 1930s, weapon . Display as a link instead, Adjustments: It really hits the nail on the head for running horror-flavored adventure because it allows players to get away with just enough crazy shenanigans while still maintaining the real possibility of death and other serious consequences. (e.g. you aspire to be like them, you seek to be with them, you seek to make them happy). Someone who treasures knowledge in a practical way, through wires and gears, blood and bones, or valves and engines. When applying your skill points to a value add it to the value it begins with! Does not lose next action when "diving for cover" versus firearms. Pulp Cthulhu is very much low level pulp and the weird part of pulp is not very developped. The Shadow Archetype: Mystic Profession One: Criminal Profession Two: Dilettante Characteristics STR 75 CON 80 SIZ 70 DEX 80 INT 85 APP 75 POW 95 EDU 85 Move 9 Damage Modifier 1d4 Build 1 Hit Points 30 Talents Psychic Power (Telepathy), Rapid Fire, Scary, Shadow Skills DreadDomainJanuary 10, 2021 in Call of Cthulhu. There are a range of new mechanics that increase player agency and character ability. You seek to prove yourself to them. Choose the values for all Characteristics (plus Luck) - derived scores auto-calculated. you should have died in their place, you fell out over something you said, you didnt step up and help them when you had the chance). Steadfast If either STR or DEX is equal to or greater than SIZ, or if all three are equal. Something given to you by a significant person. One of them is the Two-Headed Serpent for Pulp Cthulhu (CoC 7th edition). For the characteristics, I just winged them. If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. (e.g. - Talents: Any two. They enjoy food, drink, carousing, and like a lifestyle of extravagance and being the center of attention. I thought about making him 85 but since he is often described as having the strength of 10 men (hyperbolic I am sure) I made him 90. For players and the Keeper alike, it took a while to settle into the "larger than life" quality intended for this world. no risk refund guarantee Determine half rating by dividing by 2 and record for each characteristic, round up. Like determining your points, this will be listed with your occupation, or determined by your DM. A person who stands apart from society, either physically as a hermit, or simply socially as a shut-in. Generally, they're a cut above normal folks, but tend to have a narrower focus than the main character (s). Use this number for the Core Characteristic you received from your Pulp Archetype. Rules are also provided for Weird Science - the strange gadgets, gizmos and doo-dads which are staples of the pulp world. Mr_Evil_MSc 5 yr. ago I like it as a way to spice up regular CoC. One of my prospective players is particularly wary of the, uh, lethality CoC is known for. Upload or insert images from URL. Most investigators will likely start with very little, and equip themselves to their needs later on. A strong willed, brave individual who is restlessly compelled to seek out distant, unknown locales, be it jungles, caverns, or even just the unknown quarters of a city. selection, especially among players not particularly familiar with the genre. - Add 100 Bonus Points divided between the following skills: Drive Auto, Fighting (brawl), Firearms (any), Intimidate, Listen, Mechanical repair, Spot Hidden, Swim, Throw. Posts. Bon Vivant JavaScript is currently disabled. If you've read this far, you probably know if your games are more prone to professors going mad from reading fragments of Greek parchments or if your games involve chases, gore and dynamite. - Talents: Any two. This will be the number of points you have to distribute anywhere you please, to any skill! I can't think of a situation where he specifically out-POW'd someone, and he was controlled by Mola Ram's Kali blood cocktail. Often a younger individual who has not yet risen entirely to their full potential. The choice gives their character a single Core characteristic (attribute) which is generated by rolling 1d6 and adding 13 to it. Youll receive skill points in two batches: Ocupational skills points, and personal interest skill points! Much of this will just be flavorful, but occupation will actually matter later on! A Bon Vivant is someone who lives well, regardless of whether or not they are rich. (Maybe Bran Mak Morn too). (you cannot exceed 99). An ambulatory and viscous slurry of wood cellulose and water, which somehow gained sentience and punches people despite not being solid. PULP RULE A hero's backstory is not only helpful to know, but also important to the sanity mechanic. Your occupation will have a recommended range for your Credit rating. - Add 100 Bonus Points divided between the following skills: Accounting, Anthropology, Cryptography, History, Language Other (any), Library Use, Medicine, Natural World, Occult, Science (any). Adjustments: - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Science (Astronomy), Disguise, History, Hypnosis, Language Other (any), Natural World, Occult, Psychology, Sleight of Hand, Stealth, Psychic (If the psychic talent is taken, you may allocate points to a psychic skill) Daredevils for whom the stakes are never high enough, ready to bet large in order to feel the adrenaline. - Core Characteristic: POW Add together Strength and Size, then consult table 1 on page 23. - Core Characteristic: IN But as the game got further along and things heated up, the pulpiness began to blossom. It will have awarded you 100 skill points which you may spend on specific skills it lists, in addition to your occupational and personal interest skills. In keeping with the tone of pulp stories in general, the protagonists are hearty, hard-boiled, and are up to the task of confronting the nefarious forces they face. , so there's nothing to lose. (e.g. The Society produces motion pictures, audio dramas, musical projects, publications, prop replicas and much more - all of which take Lovecrafts creations to a whole new level. I simply stole Telepathy from the BGB which covers a lot of ground when it come to clouding the mind of men (reading thoughts, digging into memories, implanting false memories,etc.). Pulp Cthulhu is fairly limited in the psychic department. Right now I'm exploring which would be a better fit for my friends and I. Once youve done that, roll 2D6+6, multiply the end by 5. % - Talents: Any two. - Talents: Any two. I have shaved a few skills to improve Animal Handling to 40%. It showed me that Pulp Cthulhu was very light in gadgets. Optional note suggested occupations. This characteristic will, later on, receive an enhancement. - Talents: Any two (May take the Psychic talent), Outsider There are 10 types of backstory details, if possible fill in detail for at least the first six. Adjustments: Quick to anger, and ready to play dirty. PULP RULE: If you have not already, look at your Pulp Archetype! Start the game with one weird science gadget. Choose the your archetype, see handout. What? Plus, you have our Era Support for: Modern Pulp Cthulhu! Adventurer The adventurer wants a life of excitement and thrills, and cannot exist within a normal, mundane job! We think you'll have a much more enjoyable experience. - Talents: Any two. You may allocate skills to be above 100%. - Core Characteristic: Choose Either INT or CON Otherwise this looks pretty god. 6 Rek-Bek 3 yr. ago The various changes in Pulp Cthulhu are optional rules to regular CoC play. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Now find out what your Damage Bonus is, as well as your build! Romantics at heart, and prone to recklessness. You do this by consulting your Occupation! This book contains new Pulp Archetypes, updated occupations, locations, equipment, factions, alien technology, power armor, as well as new rules covering cybernetics, genetic enhancement, space travel, and radiation. Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! stream I suppose they would be listed under Significant People/Contacts instead. . I was looking for something like this a few weeks ago! Reduces difficulty by one level or gains bonus die to Intimidate roll. on Classic there seem to be no issues apart from the pulp era not being listed in era . Adjustments: Occupation points automatically calculated. Occupational skill points cannot be spent on skills other than those listed as part of the occupation. *Add an additional 1d6 to Damage Bonus and +1 to Build for each additional 80 points or fraction thereof. Money in Call of Cthulhu comes in a few different degrees, and all depends on your Credit Rating (CR) skill. It's like having a rewind button for your campaign. Create a new Call of Cthulhu by entering the characteristics and without using occupation templates. We think you'll have a much more enjoyable experience. To really get a feel for Pulp Cthulhu, we decided to put it through its paces, playing the scenario "The Disintegrator" here at HPLHS Headquarters. This is where a great deal of the meat of your character lies, and may tie in to your occupation! The place you were happiest (e.g. Obsidian Portal has a lot of really cool features that use JavaScript. How? For the characteristics, I just winged them. A Key connection may help you regain sanity during periods of rest (Such as being comforted by a key person, or vacationing in a key relaxing place), but losing it can be devestating. Pulp Archetypes Archetypes Below are some suggested archetypes for Pulp characters: Ace Reporter Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory Suggested Hindrances: Curious, Doubting Thomas Flying Ace If the GM buys it he could rule that the Phantom can tryanextreme INT roll. Able to determine what language is being spoken (or what is written); gains a bonus die to Language rolls. Are all of the additional mechanics a bit much to throw at some first-timers.
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